

Also, the aforementioned fictional elements. Gratuitous Greek: The input and output regions are labeled with Greek letters.Apparently, that's all SpaceChem employees get to eat. Future Food Is Artificial: One of the products SpaceChem manufactures is.Near the end of the game, the reactions introduce elements that don't exist. Elements Do Not Work That Way: See Art Major Physics.Unfortunately, they are played all too straight, remotely possessing and causing the gruesome deaths of several named characters, and killing large swathes of the company's local workforce in their rampages. Eldritch Abomination: The last level on each planet (save the tutorial) is a battle to destroy one of these.Earthshattering Kaboom: Fail to defend your control center, and the proprietary Reaction Mediation Device in said center annihilates the planet."Danger Zone", a level on Hephaestus IV, is a simple bonding/sensor mission in the middle of a planet filled with rotations.Breather Level: The tutorial stages when they introduce new tools.Boss Subtitles: For the Eldritch Abominations below.However, ammonium compounds won't fit into the game's square grid.)

SPACECHEM INTRODUCTION PLUS
Technically nitrogen could have 5 bonds - 4 covalent bonds when positively ionized, plus one ionic bond (the game doesn't distinguish between covalent and ionic bonds), e.g.We already manufacture many of the product chemicals, and the whole process they're using is incredibly over elaborate. It does flub up though with the complicated machines. It doesn't have enough empty orbitals for it). And to be fair it does have a fair amount of actual chemistry such as atoms only having so many bonds (except that Nitrogen cannot have 5 bonds.but that doesn't really matter, does it? Art Major Physics: Chemistry doesn't actually work like this - molecules are three-dimensional, a machine to pick up single atoms could never be built, different elements are different sizes, etc.

As the game progresses, you end up with more complicated inputs - from single atoms to molecules to randomized assortments of molecules (which then must be sorted and shipped out) and beyond.Īs you progress through the game, a plotline is slowly revealed, starting as you begin your employment at the eponymous company, SpaceChem. In SpaceChem, you are a "reaction engineer" in charge of running chemical processes through literally nanotechnological processes: you pick up atoms from one end of your reactors, add and remove bonds to transform them into the desired atoms or molecules, and then spit them out the other side. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so.
SPACECHEM INTRODUCTION MANUAL
